AI Insights · Timothy · April 2025
Top 5 Boxing Games on Unified Platform in Croatia, Q1 2025
Explore the performance of the top boxing games in Croatia during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the top boxing games in Croatia showcased varied performance in terms of downloads, revenue, and active users. Here's a closer look at the trends for these leading apps, based on data from Sensor Tower.
Boxing Star: Boxing Fight Game had notable fluctuations in weekly revenue, peaking at approximately $128 in late January and mid-February. Downloads started strong but declined steadily, with the quarter ending at around 29. Active users mirrored this downward trend, beginning at 227 and closing at approximately 80.
Real Boxing 2 from Vivid Games S.A. maintained a consistent weekly revenue, hovering around $20 to $35, with a peak at $35 in mid-March. Downloads decreased over the quarter, starting at 762 and settling around 254. Active users followed a similar pattern, decreasing from 1.1K to 418.
WWE Mayhem saw a gradual increase in revenue, with a high of $32 in early March. Downloads showed a decline, from 133 to 43, while active users dropped from 310 to 161 by the end of the quarter.
Real Boxing: KO Fight Club experienced steady revenue, ranging from $7 to $16, with a slight increase in late February. Downloads and active users remained relatively stable, ending the quarter at 44 and 45, respectively.
Finally, WWE SLAM by Topps® Card Trader showed a modest revenue increase, peaking at $23 in early March. Downloads and active users were minimal, with only a few recorded in March.
For more detailed insights into these trends, visit Sensor Tower's comprehensive analytics platform.